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3) System Battle Rules
30-06-2013, 01:49 AM (This post was last modified: 01-08-2013 07:30 PM by Faemon.)
Post: #1
3) System Battle Rules
Still Constructing Page.. WARNING - This page will be edited again.
SYSTEM BATTLES

Battle Organization
Once a claim has been made an opposing team has up to 1 week to defend. Once agreed to defend the two clans have two weeks to arrange a battle date and time for the System Battle to happen. This date and time will be posted on the forums with a confirmation/agreement post from the leader/representative of both clans.


Battle Coordinator
Before the System Battle date, each clan must assign a Battle Coordinator to liaise with the Admin Referee. On the day of battle each clans coordinator must be online at least 15 minutes before the Battle start time to confirm battle locations and battle organization with the Admin referee.


Battle Fleet
A battle fleet can include a maximum of nine (9) ships which can be made up out of the following

• Clan Tagged Members- (http://www.jaffaresistance.net/showthread.php?tid=976)
• Tagged Ally- (http://www.jaffaresistance.net/showthread.php?tid=976) The number of Allies allowed must not exceed the number of Clan Tags at Battle
• Mercs/UFLA- (http://www.jaffaresistance.net/showthread.php?tid=976) The number of mercs/UFLA allowed must not exceed the number of Clan Tags at Battle.
• Praetorian Guard- (http://www.jaffaresistance.net/showthrea...76)Members of the admin who are not tagged or refereeing the battle.


FLEET POINTS

Total Fleet Points= 500.

Each clan will make their claims, battle plans and team make-up, based on a total of 500 points to spend.

• Distance Attack cost (http://www.jaffaresistance.net/showthread.php?tid=960)
• Jump Attack cost (http://www.jaffaresistance.net/showthread.php?tid=960)
• Carriers
• Battle Fleet Ships.



Ship Points (No Light Fighters in System Battle)

• HEAVY - 150
Nomad, Zoner Juggernought, Rheinland, Gallic BS, Kusari BS, Council BS, Arbiter,
• MEDIUM - 125
Outcast Dreadnought, Corsair Dreadnought, Liberty Carrier
• LIGHT - 100
Bounty Hunter, Osiris, Dragon BS, Bretonia BS, OUtcast BS, Colonial BS, Red Hessians BS, LIberty Dreadnought, Aquilon
• 75 Battle Cruiser
• 60 Repair Ships
• 55 Cruisers
• 50 Bombers (maximum of 5 @ 50 points)
• 25 Gunboat
• 25 Salvager Transport
• 15 Transports
• 0 Fighters (VHF, HF)
• 0 Freighters

Note:
o No clan may have more than 3 BS/Carrier in a battle fleet at any one time
o Any Armour on Cruiser class or above will cost 25 points.
o All ships of GB class and below may use any Armour without using points.
o Any ship fitted with a Nova Torp or Antimatter cannon, that is Cruiser size or smaller, will be considered as bombers and valued as such.
o A clan may have additional bombers by spending points on Docking Modules. (Up to a maximum of 8)
o All ships must be piloted by individual players. This is important. (There is no multi-logging in battle not even to jump a clan)
o Batts and bots are permitted on all ships.


Carriers and Docking Modules in Battle
The following point values must come off the total Battle Team Points for the use of a carrier.

Points Ship
• 125 Carrier
• 10 each Docking Modules whether used or not. (Allows additional 1 Bomber/per module to a maximum of 3 modules on a fleet) This totals a maximum of 8 bombers and 1 carrier at any one time.
• 50 Mk4 Jump-drive.


BATTLE PROCEDURE

Before Battle-
MONEY
At the beginning of Round 1 ONLY. All members of a fleet will be totaled and an amount of 25 Million/ per fleet member participating, will be owed to the leader/representative at the very end of the system battle.
Any late comers will not be counted. It is up to the leader/representative what they do with the money.

Location

• The Battle Location co-ordinates are to be agreed and posted on the forums prior to the battle.
• Battle Location should be a point away from NPC constructions and bases and preferably away from npc’s.
• Defenders are to choose the location….. no closer than 14km to a player base except in the case of a Home System attack.
• Home Systems may have the additional protection of a clan player base (if there is one)
• Home System Player Base must not have more than three (3) weapons platforms. These can be of any weapon type.

Starting Point
• Each clan will start inside their own system (or their allies system in the case of Distance Attack).
• The starting base is to be as close as possible to the contested systems entry JG or JH.


Note: Cornered or one Way In/Out Systems
If the system contested has only one entrance/exit the battling clans have two options for battle..
1) The Defending Clan begins at an agreed base inside the contested system while the Attacking Clan begins outside the contested system or…
2) Both clans hold the battle in Connecticut.


THE SYSTEM BATTLE IS ON

Battle Start

• An Admin via CONSOLE message will state the battle is about to begin and the contested system and the beginning systems, will become a NO FLY zone for all other players for the duration of the battle.
• There will be a CONSOLE message stating the BATTLE and the ROUND including the instruction FIGHT!
• The FIGHT message is the signal that both clans may now enter the contested system and the battle is on. At this point the time clock will be started.
• Ships are not to enter the system until the console FIGHT message.
• Once entering the contested system battle teams are to make their way to the agreed battle co-ordinates where an admin referee will be waiting.
• No pilot is to leave Admin radar range once this point has been reached.
• Once engaged there will be NO jumping out/ away from battle.
• Once you have been engaged in battle in any way ALL CRUISE ENGINES must be off except for cruise strafing battleships. However these are expected to remain in Admin range.
• Once you die in battle you must re-spawn and undock outside the contested system.
• Once engaged the battle is on until only one clan remains.


Rounds
• The System Battle will be the best of three (3) Rounds
• 1 Battle Round = 45 Min from the CONSOLE: GO/FIGHT message.
• If an attacking clan attacks a system that is occupied, they must win decisively.
Meaning, they must either destroy all opponents before the time runs out, or must have double the remaining ship points of the losers, at the end of the round.
•For the purpose of calculating the winner at the end only, Fighters will be worth 50 points in owned systems only.
• Clans will have 5-10 minutes between rounds to restock and prepare for the next round.



WINNERS
The winning clan will be the one who wins the most of the three rounds. Results will be posted on the forums.


Finalizing....
Admins reserve the right to edit this post as they see fit over time.
Thanks to Mischief for helping me simplify and present this "clean-up".
General Feedback to this forum http://www.jaffaresistance.net/showthread.php?tid=213
Clan members preferred using the Council via there leaders.
Updated: 26/07/13

A Champion Team will always beat a Team of Champions
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01-08-2013, 07:28 PM (This post was last modified: 01-08-2013 09:41 PM by Faemon.)
Post: #2
RE: 3) System Battle Rules
EDIT: Clarifying the BS and there points so there is no confusion.
The original: http//www.jaffaresistance.net/showthread.php?tid=127.

HEAVY - 150
Nomad, Zoner Juggernought, Rheinland, Gallic BS, Kusari BS, Council BS, Arbiter,

MEDIUM - 125
Outcast Dreadnought, Corsair Dreadnought, Liberty Carrier

LIGHT - 100
Bounty HUnter, Osiris, Dragon BS, Bretonia BS, OUtcast BS, Colonial BS, Red Hessians BS,
LIberty Dreadnought, Aquilon

Looking at armour, hull, turn rates and all the other stuff, these values have been clarified. Remember any Armour on these cost an additional 25 points.

If there is some suggestions as to any changes, clan members feel free to mention it in the Clan Council section for discussion.

A Champion Team will always beat a Team of Champions
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A sci-fi Gaming Community
Find all posts by this user
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